![]() ![]() Maybe a memory corruption which remained undetected on older systems? Or maybe game is exploiting some undocumented feature which got changed in a new OS and code started failing? That’s where things are getting interesting - it’s obviously game’s own code, why would it suddenly stop working on Vista? REAL_abortmessage triggers a breakpoint internally, which means the “crash” we have been encountering is a controlled “something is wrong, you need to investigate asap”ĭebug measure which somehow found its way into the shipping build. With this info applied, it is obvious that the crash is actually a software triggered breakpoint coming from an assertion: These days we have symbols for huge parts of their binaries (thanks to mobile ports leaving them over), so literally any RW function used in Godfather can be indexed and properly named. This is actually very good info, since all RW experience I have gained throughout the years of working with GTA III, Vice City and San Andreas could be useful at a later point (spoiler: it was crucial).
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